Compositor unable to create device
Switchboard parses the config file and converts the cluster nodes specified in the file to Switchboard devices. When you choose to add an nDisplay device in Switchboard, you add the location of your nDisplay config file. You can set up Switchboard to communicate with all your nDisplay devices. ini file.Ĭheck the Debug log to verify expected status changes for devices. Select Add New Tag to add the role to the. Select Edit... next to the Roles parameter to open the Gameplay Tag dropdown window.Įxpand Add New Gameplay Tag and enter the name of a role. In Project Settings, open the settings for the Virtual Production plugin in the Plugins section. In the Editor's main menu, choose Edit > Project Settings to open the Project Settings window.
COMPOSITOR UNABLE TO CREATE DEVICE HOW TO
The following steps show how to add roles: ini file in your project's Config\Tags folder.
Based on a device's role, you can run custom logic in Unreal Engine and use them for filtering events in Stage Monitor. You can create device roles in the Virtual Production plugin and assign them to Unreal devices in Switchboard. See the Switchboard Settings Reference for specific details on all the settings available. For getting started with Switchboard, follow the steps in the Switchboard Quick Start. This page covers some of the features available in Switchboard. Sync all devices to a specific changelist and build your Project and Unreal Engine from source.Ĭonnect to and control the following devices: KiPro, Live Link Face, Shogun, and SoundDevices.Īdd your own device plugins and extend Switchboard and SwitchboardListener for custom controls. Record with embedded Take Recorder controls. Start Unreal Engine remotely on a device in a Multi-User session. SwitchboardListener is an Unreal Engine C++ application that runs a TCP socket server on each device to share JSON messages with Switchboard. Switchboard is a Python application for controlling multiple remote devices and relies on the companion application SwitchboardListener to communicate with them.